
104: Thanksgiving Leftovers
Eggplant: The Secret Lives of Games
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Harder Than Ever to Make a Game
I would posit that it is easier than ever to get people together and release a game commercially. All many barriers have been lowered. I don't think it's an order of magnitude, but not orders. Having a plan B is always a good idea. What games do we lose or gain? Potentially a lot.
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