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The Unconventional Play Testing Strategy
I was just convinced that it was going to flop and that I'd spent five years on something that no one was ever going to get to play. So yeah, I really don't, I really do not play test. And we were launching on, on Switch and PlayStation and we did get a bit of a like help from PlayStation. A little bit of marketing and some funding, but it could have just completely flopped and like nothing would have happened. It's so easy for games to just disappear and slip under the water. There are 10,000 new games a day on Steam or whatever the crazy statistic is probably now. Over saturation is just huge.