Eggplant: The Secret Lives of Games cover image

118: Exploring Your Curiosity with Rita Orlov (PostCurious)

Eggplant: The Secret Lives of Games

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How to Make a Game Culturally Agnostic

I'm thinking more about having the puzzles not depend on knowledge of the language to solve. So you would keep like the unlucky number puzzle, but you would lose language puzzles and just accept that people that like different numbers are lucky or unlucky and different. Yeah, that sounds really challenging. I mean, to make something cultural agnostic when you are really trying to rely for fun on the on on ancillary, you know, language or knowledge that people that you can kind of hope as hope to assume they have. Would that involve expanding a team at an early stage of like of design where you're like I need to start testing this or finding like checking against this as we go? That

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