
05: The Design of Spelunky
Eggplant: The Secret Lives of Games
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Syncope House: A Dynamic Feel
John axon is another toronto based game developer if i'm not mistaken also a syncope house expert. He says like he thinks it's fantastic how systemic all the levels feel but then says it's terrible house volunculites since have chosen to abandon that systemic feel. Also talks about unexpected pacing of a hard-first level to a very hard second level to an easier third level which is a thing that I think zach brings up on a regular basislike the genius of the minds. The original version came much later than the 360 version right yeah thanks to duc and zach for wow that's literally a little overstated but yeah there was some role thereYeah uh yeah we
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