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Designer Notes 63: Josh Sawyer - Part 2

Designer Notes

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Deadfire

In deadfire, we really like step back just ecause there's an empty room, they don't have to put a fight in it. We'll look at what the designer is planning on putting in were, like, these two fights, the composition describing sounds very similar. And there's nothing environmentaly that's really different about em. Just polar amout and um yand i think, i do think ta the, like, the lack of consequence. Here's the other thing, this, i is really hard, becausn this is something we really struggle with when you're playing through table top games. If it's not something worth its chance, like an encounter, then

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