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Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games

Three Moves Ahead

CHAPTER

The Tension Between Realistic History and Making a Fun Video Game

Johan: There's always sort of a design tension between portraying history authentically and making a fun video game. Johanna: Where does that line in the sand get drawn where it's like okay At this point we will no longer be Trying to create a Realistic historical simulation if we feel like it's gonna hurt the gameplay? Soren: It's so hard to articulate What it is that i'm actually Getting at but I guess um We could start with you Johan,  I was like going over several different versions of this since I was putting the notes for this show together because it’s so hard to explain.

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