
Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games
Three Moves Ahead
The Tension Between Realistic History and Making a Fun Video Game
Johan: There's always sort of a design tension between portraying history authentically and making a fun video game. Johanna: Where does that line in the sand get drawn where it's like okay At this point we will no longer be Trying to create a Realistic historical simulation if we feel like it's gonna hurt the gameplay? Soren: It's so hard to articulate What it is that i'm actually Getting at but I guess um We could start with you Johan, I was like going over several different versions of this since I was putting the notes for this show together because it’s so hard to explain.
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.