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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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How to Push Cross Beam to 1 Point

Asynchronous programming in general with regards to cross beam we have been at like one sorry, 0 point something releases 0.99999 where it's like you want to get to 1.0 but you're not quite there. That's with async center but also cross beam has been at 0 point something for way too long and we really got to push it over to 1 point. What's required for that? Not very much actually just maybe some small fixes but it's ready for 1 point. So these trust fires during the impol days. I have a plan to work with some few folks on cross beam.

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