26min chapter

The (Unofficial) Unreal Engine Podcast cover image

Arcane Mirage Pixel Streaming with Leo Badi

The (Unofficial) Unreal Engine Podcast

CHAPTER

Uploading Projects for Pixel Streaming

The chapter delves into the process of uploading projects for pixel streaming, highlighting the advantages of using Linux over Windows. It covers steps like selecting GPU options, packaging projects, and setting up for streaming. The discussion emphasizes ease of use, upcoming developments, application in various industries, and future predictions in the realm of pixel streaming technology.

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