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Detecting Glitches in Games
You've also done some work in the application of sein ends to detecting glitches in games. In the contact a glitch is, wele a glitch could be many different things. I mean, low level glitches are problems in the hardware or in the drivers. But then you have a lot of other kinds of glitches. Typically it's more that when you create these games, there's tonts of content and assets, and someone forget to put the texture on something somewhere. So we started to then look into, ok, how could we use in reinforcement learned agent to kind of more walk around in space to look if everything looks ok or not? And then on top of that, that