
Blueprints and C++
The (Unofficial) Unreal Engine Podcast
Using a Timer Node in a Script?
Timeline node uses its own virtual machine, which means you can do things that are kind of blocking in there. It's just like executing a blueprint event after some amount of time,. Yeah, it's a little bit like having just a very slow event tick, you know, instead of happening every frame that's happening, right? 400. That's right. Rather than that. And let's say I don't want to decouple like the tick from a certain interval, right? So like I have my ticket, like, 10 milliseconds or something, but I need some operation that’s going to happen as soon as possible every frame. You could throw that in a timeline and
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