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Episode 51: Graphics and Tile Design part 1

Roguelike Radio

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Innovative Graphics in Roguelike Games

This chapter explores innovative tile design and graphics techniques in roguelike games, focusing on customizable avatars and the programming of visual enhancements like dynamic lighting and particle effects. It discusses the challenges of transitioning from traditional ASCII visuals to engaging tile-based designs while ensuring visual consistency for varied characters and monsters. The importance of size management in sprite design is emphasized, offering practical advice for newcomers to avoid common pitfalls.

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