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DISRUPTORS: Redefining Immersion, Play, and Game Economies with Brooks Brown

The Delphi Podcast

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The Canvas of a Video Game Is Spilunke

The whip in spilunke, like in real life, requires you to wind back and then throw. This means it has to be raised before it can be hit. It forces a game to not just be the mechanic or the dynamic, but altogether with everything else that the game does. The set up is the way that the canvas of a game works. In video games we call this the magic circle. This this place that the canvas plays within, where these dynamics play. Inside we find where our own agency and freedom are,. If there's not a million distractions, if they're free to just play. I have a four-year-old who loves playing legos when he

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