2min chapter

Oxide and Friends cover image

Virtualizing Time

Oxide and Friends

CHAPTER

The Limits of Ratios in GSE

I'm sort of surprised that there's like a, a potentially large integer component. Maybe I'm under imagining how different various CPUs could be in terms of the rate at which GSE is moving. One thing I thought about a lot and maybe over kind of rotated on was what reasonable limits were around what ratio should be allowed. And I basically went back and looked through a bunch of different CPU over time to kind of see. That is like, that is the high, high value. It just feels like you're gonna get caught out at 15x. This was me picking a limit to return an error in the kernel.

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