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Functional Programming in Rust with Luke Westby

Software Unscripted

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How to Use JavaScript in a Game Programming Environment

It can be really frustrating to try to use a language in a way that is different from the way it was intended to be used. There's no way to keep the edge cases from eventually leaking in. In Russ, obviously the first class story is like, well, you know, what are you doing manually allocating a deallocating memory? Don't do that. But of course, there's also unsafe for us, which sometimes just can't literally do certain things. It involves a lot of unsafe rust and there's just no help there. And so if you find yourself needing to do a thing like that, when you're compiling the machine code, the rust needs interface of the

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