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Eloy's Trouble With Trust
I was really curious if there were any other like inherent sort of narrative tensions or things like that that have to do with the game. Like we needed a narrative reason why Varl can't just come with you everywhere, right? Where you know, Erin can't justCome with you everywhere. So I think that works for us dramatically, but it's like, Erin gets hit by a bristleback pretty early in the game just to prevent him from kind of following you around,. It's really that simple.