A lot you can do straight away and you know that if you're doing like NTTs you got some something that requires like a billion entity operations it has to be memory efficient. You don't need to start rewriting all of these gate arrays and circuits and things. A paper in preprint called GZKP which was basically I think it was the scroll guys who co-authored it where it talks about how you're optimizing a proof system for a GPU specifically. It's really interesting right so and this I think touches a little bit on kind of how hardware and software were designed in the past.

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