Research has shown that playing video games doesn't necessarily cause violent behavior in real life. What we are currently working on right now is a more indirect more sort of amorphous relationship. We're still in the very nascent stages of untangling these types of correlations and they're probably going to end up being very complex. There's definitely something going on in the video game space that is unsavory and that is not something that we want to promote.
In December, an Anti-Defamation League study found a sharp rise in the number of people who say they’ve encountered white supremacist ideology while playing online video games. The persistent presence of individual gamers and groups spreading hate in gaming communities has led to calls for the industry to do more to stop it.
The question is, how?
Bloomberg video game reporter Cecilia D’Anastasio joins this episode to explain why it’s so difficult to police virtual worlds, and what companies are and aren’t doing to confront the problem. Alex Newhouse, deputy director of the Middlebury Institute’s Center on Terrorism, Extremism and Counterterrorism, talks about his work trying to help the gaming industry stamp out toxic culture on its platforms.
For More on Cecilia’s story: https://bloom.bg/3Dx2yzo
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