
#1030: F.I.R.E. Design
Magic: The Gathering Drive to Work Podcast
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How to Make a Deck That's Fun to Play
"We want to make something that is dynamic and has room for growth," he says. "A good mechanic, for example, is something where I'm not using it the same way every game." Each set of Magic stands apart in its own way; there's a reason we don't say 'Who will have a theme number 84? The set and a story and mechanical identity are very important'
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