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#120 CTO Andrew Brown Passed Dozens of Cloud Certification Exams

The freeCodeCamp Podcast

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Building a Competitive Tetris Attack App

The chapter discusses the speaker's attempt to develop a competitive version of Tetris attack as an app using assembly code for the SNES ROM, facing challenges with multiplayer functionality and latency issues. It explores the importance of frame data in competitive gaming and the significance of maintaining authenticity in game emulators. The conversation also highlights the transferability of programming skills across different languages and the community aspect of game development.

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