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Evolution of Video Games, Cryptocurrency Ban, and Critiques of BRC-20
The chapter covers the evolution of popular video games like Starcraft, Warcraft, and Age of Empires, touching on the emotions and competitiveness associated with playing them. It also discusses the cryptocurrency ban in Hong Kong, government intervention in the crypto market, mining bans in China, and the preference for accumulating Bitcoin over 'shitcoins'. Additionally, the chapter delves into critiques of BRC-20, comparing it unfavorably with ordinals and hinting at a new protocol in development to address existing issues.