3min chapter

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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

Programming Doom - What's the Story?

You find that there's a kernel of a deep idea that's generalizable to other to other things. So the path that we went after after Wolfenstein got out and we were on this crazy arc where keen one through three more success than we thought keen four through six even more success Wolfenstein even more success so we was on this, this crazy trajectory for things. There are thousands of doom levels created and some of them still have something new and interesting to say to the world about it is that line. But yeah, there's things where a box can be too small but above a certain point you really have almost unbounded creative ability there.

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