
28. Games User Research (feat. Steve Bromley, author and games user researcher)
NN/g UX Podcast
00:00
How to Transition From Non-Gaming to Gaming
It seems like being able to center an experience on constraints and goals is often what drives that effective gamification. I think health and fitness are a perfect example of where this would work really well. People who haven't worked in games before, there are some avenues for doing that. The game development conference often publishes videos from different disciplines about how it works.
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