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Play Tested
There's a lot of moving parts here I can imagine the play testing for this game was actually a little bit of a nightmare. Just because it's like how do you play test a game that lets you tweak so many aspects of the difficulty? It is time out for us to recommend which rules we think people should play with as far as the module parts. There are a bunch of optional components all have to do with difficulty basically and what should they play with what should they not what do we think. Yeah I 100% agree. I especially like 4 I think 4 feels like the sweet spot it feels like the player count that it was probably play tested at the most.