
Real World Inspirations in Tchia with Awaceb's Phil Crifo
The AIAS Game Maker's Notebook
00:00
The Golden Rules of Open World Games
"If I can't justify why we've been doing it like this for, you know, as long as games have existed, then maybe it's worth trying different," he says. "It sometimes comes from a technical limitation thing where it's not as easy to jump at any time." He adds that the status quo being that you have to play through it doesn't make sense in an open-world game.
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