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Supercell's Floodrush: First look! UA, Admon & game design review & Squad Busters comparison (#68)

two & a half gamers

CHAPTER

The Disadvantages of Non Supercell Graphics

This definitely feels like a very early prototype and also like I was when I mentioned a non supercell ish type of graphics and everything I first thought it's actually disadvantage but then I was thinking about how this can actually get pretty good CPI is because this type of graphics which is not really that polished and brings me back to any low poly things that hyper casually games had that worked quite well so I mean the also this angle and these like millions of like chaotic battles that happens on that happen on the on the map that can work quite well in in creatives.

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