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Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview

Three Moves Ahead

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'Twin Beaches', a Map Designed for Company of Heroes

We want to play almost in rotations, even though the enemy and your own base are prtty much tline away from each other. With twin beeches, what we want to do is have that hight game play conav along the middle line. For example, thegh the lighthouse has very little going for it, but you can use that height there to essentially flank the enemy. We don't want a map where players have no idea where it's likely to trigger. Yea, needs to be readable in the end. And this is where we've kind of been working, as you're ware e, doing a co development programme. Then we can just be like oaters

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