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Direct X Ray Tracing Is the First Step to a Graphics Revolution
Direct X ray tracing is the first step toward a graphics revolution. The traditional way that you render do real time rendering is by mapping polygons that effectively triangles and then drawing the textures on top of that. So it does miss out on some reflections, it misses out on the ability to do things in a very fine grain way. We can start to move toward movie quality graphics in in real time environments.