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How to Run a Rendering Pipeline in Profiler?
The rendering pipe line is submitted to the engine, and then in the ranging composition and rust rising happens. And then there is this layer tree, which the velopers don't need to know because it's very low level. So understanding randing pipe line helps you to figure out wat causing er this er latency. When you run the ap in the profilr mop mad, you can see this e grap in your ap in the device like it just tells you how long does it take to draw a frame? If it takes longer than er 15, i always forget how many milly seconds does that when it's fix 60 f p s.