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The Best Cards (In the 99) - March of the Machine | 529

The Command Zone

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The Invasion of Call Time

It's like escape to the wilds, but a little better. And until the end of your next turn, you can play the lands out of that hand. Or you can just let go away and be like, I just need a fresh new hand. The showdown of the scalds has a similar thing too. Just getting access to more cards is generally how you begin to win games.

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