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Why Open AI Systems are Necessary for Consumer Applications with Mike Capps

HumAIn Podcast

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Lessons Learned From Gears of War

Gears of War was built to be a big franchise and we were thinking about it from the start. The cartoony style came in part because we wanted to build it quickly on our old tech. We started working on Fortnite in Unreal Engine 3. It's a game that's very accessible to both genders or I should say all genders. And you've got this great 50-50 mix and the player base. A lot of younger folks like it because it's cartoony, adults like it Because it's fun. So there you go.

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