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How to Create a Language for Role Playing Games
I would say people using conlangs for role playing games probably have to take a totally different tactic. I've always thought about trying to work out a story that would involve language in a very significant way. So many D&D campaigns, it's just, you know, whoever you need to talk to speaks common and all the characters can talk. But there is a skill of linguistics, but that's not really the language area. It's a little bit different. Yeah.