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How to Make a Game That Lives Up to the Name
I've been thinking about wordle a lot of recently because I think role-playing wordle every day now. And that's also one that the developer kind of like made and made better for his wife, like for someone else. Both these games, I feel like are really in sort of the indie dev cultural side cast of it right now, which is also many encouraging. But then certainly like our devs underestimating word games as a genre and that commercial appeal.