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The Unique Tone of Earthbound
Shigasatu Itali was a writer and copywriter and artist, not a game designer before he did the series. So I feel like it's they kind of feel like outsider art in terms of their game design. Enemies will just walk around the town. If you can kill the enemies before that character dies, they you save them essentially. Which is a huge deal because if your character dies, you have to go all the way back to a hospital to revive them. There's a status ailment that reverses your controls occasionally. But yeah, there's a lot of just like little, little kind of like systemic subversions like that.