Speaker 3
Ok, this functionality is confusing and it's being missed, and it's tossing people work. Let's adjust the default moving forward. Let's not just stack another layer on this or here. Will j see you get te ten more aptions. No, we're ging to change the approach. And if you don't like like that, you're going to have to up date yourself to meet this new, new way we're approaching it. Ye. And
Speaker 2
just like they made the right decisions though, yes. And i think, yes there was a lot of stuff like that with resolve, where i was frustrated about it at first, not being there, ecause i was used to it in premier. And then i just adjusted my mind set, and i was ike, oh, this works way better theno, cause i was so used to doing blenderis kind
Speaker 3
of the same thing for a lot of people. Or it's like moving fom other programms into blender. It's like, oh, oh, this is how they do it now. Oh, icund see is is really fast. That's how unreal engine was for me when i got over. Like the way you move around a three d viewport, and unreal engine, or everything
Speaker 1
else. O, it took me an hour to get used yey,
Speaker 3
but y dasli just fly around heres, like di lies into every viewport, like unreals viewport intersas controls. Ye, to
Speaker 1
be clear, it didn't take me an hour to get used to the w as d controls. Unreal that i idio game. That was instant. I ligs, like
Speaker 4
the the, the the double click, the left
Speaker 1
click in the right click bent, like left and right and up and down, or left and right, forward and back. It was kind of like a bizarre way of moving. But like, after like, can i get in new sons? Like, ok, ok, i can see that
Speaker 3
we'd want to touch the keyboard. Nd, every other emproiment, like you said, we might have like, left click, r i lik, alt click. And it's like, wait, but what afe it just left click, right click, and then both clicks. And then, you your right hand just is independent of your left. Now, less clicks, less keyboard less git's more fitt. It's faster. It's the speed of thought, you know?
Speaker 2
Ye? Ye, not ye. I do feel like, for me, like, i mean, these are the programs they use, but like, resolve, a unreal and blender, all they just feel right, like, they feel, they exemplify a new approach, like it's just, it's a simple way of doing it, you know, from the ground up, because they're blenders, open source. Unreals free, and so is resolve. Resolves free. So it's like peoplepeop tons of people can just get in on the ground floor, use it, give back, give feedback. And they're, i think, because they're free and because they're so open with people. I think that's the culture there is, like, hay, like, one of the ideas out there, whereas like, adobes like
Speaker 4
i, you want access to our products, well, pay us 52 dollars a month. And
Speaker 3
thats y dollars a month,
Speaker 2
70 dollars a month, or whatever. And it's like, 70 a month, it's
Speaker 2
Ad 52. It's just like, i i don't like this idea. And this is like across our economy now, where its like you don't own anything any more, you know? It's just like, alest you get a cket, you get a ticket to my deit to attend. You no read em. It's like, given onver. Let me buy one version of premir, and then you can release the next one in a few years or so. But
Speaker 1
that's how it was forever,
Speaker 2
i know. But that ioge to the subsubscription model.
Speaker 1
N and i'm not inherently against the subscription model, like, i actually find a lot of sefulness in that. I like being able to just always have the most up to date soft wore at my finger tips. Like maxon one, for instance. We'd now have ze brush. We
Speaker 1
I didn't buy it, but we have it. And maybe now that we have it, becauseit it got acquired by maxon, and now if you have maxon one, which includes cinema ford, a red giant pluggins and all, like a bunch of other stuff. It's like, you now just have that. And is the same thing for adobe. And like, substance. I think they acquired substance. But is that part of the adobe creative cloudna, or de stuff i
Speaker 3
turn separately?