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Designer Notes 65: Robin Hunicke - Part 2

Designer Notes

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The World of Warcraft - The Story of the Game

"We wanted the world to have this really dynamic texture. And we woud just run around and their poop cubes around," he says. "It was like, you know, cube pooping." The design for the game was 'massive', with seven people working on it at one time. It's important to revaluate what you inherited from earlier parts of a project, according to Nauti. He adds that being able to live too two solves a lot of problems.

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