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Tone Control 9: Jonathan Blow

Tone Control

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'The Witness' - Design Choices and Promoting the Game

This chapter explores the design choices behind 'The Witness' and how it prioritizes eureka moments and changing perspectives. It also delves into the challenges of promoting the game before its release, including the need to dispel misconceptions and address common questions. Additionally, it discusses the value of allowing journalists and players to fully experience the game without guidance.

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