
Into the Depths: Noita - Part 2
Eggplant: The Secret Lives of Games
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The Design of a Daily Challenge
There's also like randomness in the monster behavior which I think generates some of that. That compared to spelunky it really does feel that like, and this goes back to my point about what I'm not sure I want comparable quantified scores in this game. It's much harder to compare when even before you walk into a room, what you encounter in that room could be totally different based on what happened in the wild physics situation.
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