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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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The Future of Async Arrest

Cross beam is a library similar to sync module except it's better included. It includes more concurrency primitives like lock free queues, channels and we also have an epoch based garbage collector. So that's actually quite an old project, I think originally. Back around West Point Rust 1.0, I remember reading blog posts about APOC based garbage collection back then. What point did you get involved? Yeah. No, I'm just very excited for a future of async arrest. I think this is a big milestone and things are definitely heading in a red direction.

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