
Julian Togelius
TalkRL: The Reinforcement Learning Podcast
RL and Procedural Content Generation
I've been working in procedural content generation for a long time. I started back in 2006 or so. We're trying to basically turn the problem of learning to play games around and instead of playing games, how could you learn to generate games? And we recently started working with RL here. It's interesting because evolutionary computation when it comes to evolving game levels is quite computationally expensive.
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