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Machine Learning + Procedural Content Generation with Julian Togelius and Sebastian Risi

Last Week in AI

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Navigating PCG Challenges in AI

This chapter explores the limitations of Procedural Content Generation in AI, discussing the complexities of generating diverse game environments and the need for extensive research in this area. It also highlights innovative AI tools that assist in game development, focusing on automating processes like level creation and playtesting to enhance productivity.

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