The best way to understand the value of a virtual space is through one metrick, the amount of useful information being exchanged between all the participants in the world. We've had to resort to a lot of machine learning techniques to effectively compress the information that gets sent down to players and to invent new rendering techniques. It's a very complex, full stack problem. And doing it requires us to overcome all sorts of bottle necks. How do you decide information should go ware dynamically? How do you optimize the banwith down to individual machines? How doYou render all of that on stage and on screen?

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