
Do Games Live Or Die On Day One?
Triple Click
00:00
Season: A Major Indie Release
The studio that made season was laid off after the game's poor sales in its first few months were catastrophic for the studio. Matthew asked, is this normal? Do indie studios routinely live and die based on tiny sales windows like this? And secondly, can a studio actually derive any financial benefit from the possibility of their game having a quote long tail end quote where people will continue to buy and play it in somewhat smaller numbers for several years after release? To your credit, I wouldn't have been remotely curious about business nonsense such as this without triple click. So let's, we should do a beans cast maybe at the end of this year. Maddie, it's really all on you finishing
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