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Grand Strategy Game - How to Avoid the Tumu Crisis
In playing the game, are there ways to cause events to take an alternative historical route? Can you play it in such a way as to say, avoid things like the Tumu crisis or certain outcomes of wars? Yes, we actually are portraying that crisis in the game with some events that the player has to face. There is a huge room for alternative history happening in the game because we want the players to explore different outcomes. How would someone interested to explore the delights of grand strategy game and get started? Where's a good place to begin?