The Game Design Round Table cover image

#302 Wildermyth with Nate Austin

The Game Design Round Table

CHAPTER

Balancing Mechanics and Player Feedback

The speakers discuss how they balance powerful mechanics in their single-player game by avoiding dominance and listening to player feedback. They also touch on the false dichotomy of story-driven games and tactical combat, combat clarity improvements, creating tension, and the importance of emotional connection with the heroes.

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