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Christopher B. Patterson and Tara Fickle, "Made in Asia/America: Why Video Games Were Never (Really) about Us" (Duke UP, 2024)

New Books in Critical Theory

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Cultural Reflections in Gaming

This chapter explores the cultural implications of video games like Death Stranding and Animal Crossing, highlighting how they reflect the relationship between Japan and the global gaming community during the COVID-19 pandemic. It delves into themes of race, creativity, and labor within the industry, revealing the deeper societal issues and narratives that games can convey.

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