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Episode 21: Procedural Generation

Roguelike Radio

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The Art of Procedural Generation in Gaming

This chapter explores procedural generation in gaming, emphasizing player-driven narratives and choices. By examining examples from games like Elite and Mountain Blade, it highlights how player actions shape unique experiences and character development. The discussion also critiques the current state of procedural content generation, addressing both its potential and the challenges in translating innovative ideas into engaging gameplay.

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