
Creating the "Gamiest Game" in Neon White with Ben Esposito
The AIAS Game Maker's Notebook
Neon White: A Prototype of a Game
I didn't feel it as much when I was working on Giants Barrow games. That kind of felt like I had a particular role and I did what I could, but because it wasn't ultimately my responsibility,. "It's so vicious," he says about the Metacritic scores that come out after each game is released. It's also so savage that they're like, everyone, guess what? Here's a numerical score for the six years of your life. It's really weird"
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