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#258: Gatefall

So Very Wrong About Games

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Gatefowl: A Passion Project

The combat resolution system serves more to drive the economy, namely to generate the coins than it does to make sure that the combat turns out deterministically. It's a design choice as part of the hybrid nature of the design of Gatefowl and I'm kind of okay with that. There's still enough charm that is evident from the fact that this is a passion project that it's still very nice to just, you know, chuck the dice. The penalties for dying aren't great, but it's a seventh of the victory conditions. Yeah.

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