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Looking Back on Gamehole Con ‘24 (MD 214)

Mastering Dungeons

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Designing Divine Flexibility

This chapter explores the balance between game mechanics and narrative elements in designing cleric subclasses for Dungeons & Dragons. The speakers emphasize the need for flexibility in character design and the importance of playtesting to enhance gameplay experiences. Additionally, they discuss the challenges of translating written content into engaging gameplay, advocating for innovation in game design while addressing concerns about the quality of written materials.

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