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Inside Unity Build Systems | Tomas Jakubauskas

Wookash Podcast

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Optimizing Game Build Systems

This chapter discusses the complexities of game build systems, focusing on automation in game development and the hardware specifications required for larger projects. Key issues such as shader management and asset delivery are examined, highlighting the importance of efficient caching systems and network capabilities. The chapter also shares anecdotal experiences illustrating the challenges encountered during build processes, particularly relating to Unity and the innovative solutions implemented to overcome these hurdles.

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